Your Employees Hate Your Merch
Nobody's going to say it to your face. They're going to accept the quarter-zip, hang it in the closet, and move on. But the signal is there if you're paying attention. The water bottle that gets one use. The tote bag that never makes it home. The onboarding kit that gets a polite "oh, cool" and a photo for Slack before it disappears into a desk drawer.
Bad merch doesn't make noise. It just quietly fails to do the thing it was supposed to do.
How most merch programs get built
Here's the honest version: most companies don't build a merch program. They end up with one. A vendor gets recommended. A logo gets sent over. A minimum order quantity gets hit. A box shows up. And now, by default, that's your merch program.
Nobody made a strategic decision. Nobody asked what the merch was supposed to communicate, or how it was supposed to make someone feel, or whether it matched the brand you've been so carefully building everywhere else.
It just happened. And now it's someone's job to defend it.
What bad merch actually costs you
The quarter-zip is a $45 problem. The signal it sends is much more expensive.
When your merch is generic, forgettable, or low quality, it communicates something your brand guidelines never intended: that you didn't think very hard about this. That your employees were worth a vendor minimum order and a logo placement, not an actual decision.
That lands. Maybe not consciously, maybe not immediately, but it lands.
The best merch programs we've seen treat branded product the same way a good brand treats every other touchpoint: intentionally. What does this say about us? Would someone actually want this? Does it reflect the culture we're trying to build. Those are simple questions. Most vendors never ask them.
The vendor problem
Here's the other part nobody talks about: the vendor relationship is often where the program falls apart. You place an order. You follow up. Nothing. You follow up again. It's late. It arrives wrong. You fight about it. It gets fixed. You do it all again next quarter.
Managing a merch vendor shouldn't be a part-time job. But for a lot of HR and people teams, that's exactly what it becomes reactive, frustrating, and completely disconnected from the strategic work they're actually there to do.
The program suffers. The team is annoyed and the merch still isn't great.
What a better starting point looks like
The fix isn't complicated, but it does require treating merch like it matters.
It starts with a conversation , not a catalog. What are you trying to accomplish? Who's receiving this? What do you want them to feel when they open it? What does your brand actually stand for, and how does this product reflect that?
From there, sourcing becomes intentional rather than reactive. Products get chosen because they fit, not because they were on a page someone opened. And the execution: the logistics, the timelines, the quality checks, the follow-through... gets handled by people who do this every day, not by someone who has twelve other things on their plate.
That's the difference between a merch program that signals "we checked a box" and one that signals "we actually thought about you."
Your employees already know which one you have. The question is whether you're ready to change it.
emblm is a boutique branded merchandise company based in southern Maine.
We work as an extension of your team, handling strategy, sourcing, and execution so your merch actually reflects your brand.


